Leader: Maryja Supa – maryja.supa@fsf.vu.lt
Co-Leader: Carlos Cunha – cunhacdowling@yahoo.com
WG2 is focused on the interactions between grassroots movements and official institutions — both at national and pan-European levels. From the underground to the mainstream and back again, its goal is to trace how ideas have moved and transformed the creative computing field across European regions.
In 2023 the main focus of the group is on the right to repair and sustainability in computing. In the following years up to 2026, the group will also explore the development of media formats across borders before and after the Iron curtain, advocacy of user privacy, homogenisation of copyright law in Europe.
The group encourages interdisciplinary cooperation between academics from numerous disciplines. Furthermore, the activities will aim to involve members of hackerspaces, informal movements, and NGOs, to share their experience and contribute to the group’s work.
Outputs will include open educational resources, white papers, a hybrid exhibition on East-West media transfers, as well as conference presentations and workshops.
Within the broader Action, the results created by WG2 will reveal the institutional influence both historic and contemporary cultures of creative computing.
D2.1: Open Educational Resources 1 (on creative computing & circular economy) — ✅ Delivered and available on Action website.
D2.2: Dissemination materials for hybrid exhibition on East–West media transfers — in progress; strategy brief and timeline drafted (VM report by Laurynas Marčiulaitis); joint meeting with WG3 planned end of 2024.
D2.3: White Paper 1 (on grassroots practices tackling online privacy) — draft in progress; based on STSM by Jernej Kaluža and Ivo Furman (Vilnius, Oct 2024); final expected end of 2025.
D2.4: White Paper 2 (on impact of European copyright homogenization on creative computing) — work to begin after D2.3; deadline M48.
Highlights
Engagement with policy-related research and grassroots activism (e.g., privacy, digital activism, right-to-repair).
Emphasis on cross-WG collaboration (WG3 for exhibition planning).
Strengthened visibility through international dissemination activities and white paper preparations.