Creative Computing Cultures Bibliography

Our Zotero library on Creative Computing Cultures is a curated collection of academic resources, including journal articles, books, and reports, that explore the intersections of computation, creativity, and digital culture. This library is designed to support researchers, students, and practitioners interested in topics such as digital media, computational methodologies, creative coding, and human-computer interaction.

You can access the full collection by clicking here.

The library is regularly updated with new materials to reflect ongoing discussions and emerging research in the field

Sample from our Library
Aasman, S., van der Heijden, T., & Slootweg, T. (2021). Amateurism. Exploring its Multiple Meanings in the Age of Film, Video, and Digital Media. In G. Balbi, N. Ribeiro, V. Schafer, & C. Schwarzenegger (Eds.), Digital Roots: Historicizing Media and Communication Concepts of the Digital Age (pp. 245–265). De Gruyter.
Abbate, J. (2012). Recoding gender: women’s changing participation in computing. MIT Press.
Ackerman, D. (2016). The Tetris effect: the game that hypnotized the world (First edition). PublicAffairs.
Albert, G. J. (2016). “Micro-Clochards” im Kaufhaus. Die Entdeckung der Computerkids in der Bundesrepublik. Nach Feierabend. Zürcher Jahrbuch für Wissensgeschichte, 12, 63–78.
Albert, G. J. (2018). Subkultur, Piraterie und neue Märkte. Die transnationale Zirkulation von Heimcomputersoftware, 1986–1995. In F. Bösch (Ed.), Wege in die digitale Gesellschaft. Computernutzung in der Bundesrepublik 1955-1990 (pp. 274–299). Wallstein Verlag.
Albert, G. J. (2021). Antikommunismus als Bindeglied. Computerspiel-Piraten auf beiden Seiten des Eisernen Vorhangs am Ende des Kalten Krieges. Jahrbuch für Historische Kommunismusforschung, 245–266.
Albert, G. J. (2017). Computerkids als mimetische Unternehmer. Die „Cracker-Szene“ der 1980er Jahre zwischen Subkultur und Ökonomie. WerkstattGeschichte, 25(3), 49–68.
Albert, G. J. (2017). From Currency in the Warez Economy to Self-Sufficient Art Form: Text Mode Graphics and the “Scene.” WiderScreen, 1–2. http://widerscreen.fi/numerot/2017-1-2/from-currency-in-the-warez-economy-to-self-sufficient-art-form-text-mode-graphics-and-the-scene/
Albert, G. J. (2019). Der vergessene “Brotkasten”. Neue Forschungen zur Sozial- und Kulturgeschichte des Heimcomputers. Archiv für Sozialgeschichte, 59, 495–530.
Albert, G. J. (2017). Computerkids als mimetische Unternehmer. Die Cracker-Szene zwischen Subkultur und Ökonomie (1985-1995). Werkstattgeschichte, 2017(74), 49–66. https://werkstattgeschichte.de/abstracts/nr-74-gleb-j-albert/
Albert, G. J. (2015). About. Got Papers? http://gotpapers.untergrund.net/?page_id=4
Albert, G. J. (2016, 10). Crackers and the Transnational Late-Cold War Black Market. Got Papers? Preserve the Scene’s Material Heritage. http://gotpapers.untergrund.net/?p=1734
Albert, G. J. (2020). Die Computer kommen! Fabrikzeitung, 363, 7. https://www.fabrikzeitung.ch/die-computer-kommen/#/
Albert, G. J. (2016). Computerkids als mimetische Unternehmer: die Cracker-Szene zwischen Subkultur und Ökonomie (1985-1995). WerkstattGeschichte, 74, 49–66. https://doi.org/10.5167/uzh-140990
Albert, G. J. (2020). New Scenes, New Markets: The Global Expansion of the Cracking Scene, Late 1980s to Early 1990s. WiderScreen, 2/3. http://widerscreen.fi/numerot/2020-2-3/new-scenes-new-markets-the-global-expansion-of-the-cracking-scene-late-1980s-to-early-1990s/
Albert, G. J. (2018). Subkultur, Piraterie und neue Märkte:  Die transnationale Zirkulation von Heimcomputersoftware, 1986-1995. In F. Bösch (Ed.), Wege in die digitale Gesellschaft: Computernutzung in der Bundesrepublik 1955-1990 (pp. 49–66). Wallstein Verlag. https://werkstattgeschichte.de/abstracts/nr-74-gleb-j-albert/
Alberts, G., & Oldenziel, R. (Eds.). (2014). Hacking Europe: From Computer Cultures to Demoscenes (2014th edition). Springer.
Alberts, G., & Oldenziel, R. (Eds.). (2014). Hacking Europe: From Computer Cultures to Demoscenes. Springer.
Apperley, T., & Parikka, J. (2018). Platform Studies’ Epistemic Threshold. Games and Culture, 13(4), 349–369. https://doi.org/10.1177/1555412015616509
Åslund, A. (1984). The Functioning of Private Enterprise in Poland. Soviet Studies, 36(3), 427–444. https://doi.org/10.1080/09668138408411542